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Gimp for mac 10.9.13/16/2023 Scaling/blending/filtering per-surface some will be scaled, some others There is scaling/blending/filtering, sometimes not. These surfacesĪre basically an array of pixels/SDL_Surface structure that is uploaded to I have a class representing a surface (named FBSurface). Hardware acceleration everywhere, it makes sense to port to it, rather ![]() The only reason I ever added OpenGL support was to workĪround deficiencies in software rendering in SDL1.2. I'mĪttempting to convert Stella (Atari 2600 emulator) from basic OpenGL to OK, first a little history, and sorry for the long(ish) message. Subject: Converting from basic OpenGL to SDL2 Render APIĬontent-Type: Text/Plain charset="utf-8" Converting from basic OpenGL to SDL2 Render API (Stephen Anthony)Ģ. ![]() ![]() When replying, please edit your Subject line so it is more specificġ. You can reach the person managing the list at Or, via email, send a message with subject or body 'help' to To subscribe or unsubscribe via the World Wide Web, visit
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